Variants: For the mot/mech question I'd recommend motorized. This item will only be visible to you, admins, and anyone marked as a creator. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. (same as infantry but no reckon but maintenance). Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Every focus Ive completed in this screenshot is needed and justified. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Stalin's Severed Right Hand This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. The New Soviet Woman4.
Hearts of Iron 4's next DLC will let you split Soviet - PCGamesN Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. These rules will help your game run smoother and increase your chances onto securing world domination. And secondly, what division templates are you using? The first option is easy. I will look to add this information on the guide as soon as possible. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Would go a long way towards fixing things. I usually use them in separate divisions, though, like you'll see in template 4.3. AT and Field hospital supports are useless and too expensive. Variants: Mot/mech/amtrac has already been discussed. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. This is what they should look like: Lets look at the variants you should aim for. Cheers! Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. Positive Heroism8. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Hi, thank you for the comment. Simply, after invading those fuckers I invaded NATO and Kicked their ass. And do you recommend the rockets in the sovjet union? My 4 tanks cant do crap against infantry nor other tanks even attrition. Press question mark to learn the rest of the keyboard shortcuts. Awesome guide! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. Micro the whole time. 2019-09-04, 6:22 pm. Not out of the ordinary. What do you recommend by the bunkers lvl 5 max with anti air and radar? Valve Corporation. There is a fixed amount of Equipment that you can send to China (usually around 40k guns. 10. The reason is obviously the massive production boost in the form of stability and the 10% Construction. Finally, you need to consider what variants you want to use. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. I used to play games mainly in Germany, France and Japan. HOI4 Soviet Union Guide time.
[Top 10] Hearts of Iron 4 Best Infantry Templates - GamersDecide.com It controls almost the entire northern third of Asia as well as the eastern edges of Europe. 3 Award Favorite Share Introduction / Philosophy Hello everyone!
Atomizing Iran: Eisenhower and the Bomb | Wilson Center Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. Additionally, a 20 width variant is viable since it is a defensive unit. Support Companies: If armor matters then limit these as much as possible. This item will only be visible in searches to you, your friends, and admins. Now onto the ones that actually pay off like. Only build civilian factories until Around the end of 1937. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. Welcome to the fourth installment of my division template guide! For volunteers, it's different because you're capped on the number you can send.
Hearts of Iron IV: Communist China Guide - KeenGamer As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. I tried it with expert Ai. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). Create an account to follow your favorite communities and start taking part in conversations. I can't even contain Germany anymore, not even with forts. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. Finally, variants. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Then you tripled down on this and built forts and state AA, a complete waste of construction time.
Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 Gun most important upgrade on tanks, then reliability. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! How do you get so much army exp so early on? I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Join.
Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. starts? Always check the Allies for licenses like for CAS or AA-guns! Wdym build al 60% zones? My main inf are 30 width pure inf with log, eng, and rec. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? Begginers to. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower.
Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. All trademarks are property of their respective owners in the US and other countries. The Workers' Dictatorship14. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression.
Hearts Of Iron IV: Soviet Union Guide - KeenGamer Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Did you build a war factory by the age of 41? And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. I got it by accident because I lost to Germany. Hi, sorry for the late reply. And unlike 14/4 marines, once these land they can actually fight. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941.
This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. Soviet national focus tree. Here is an example of what is known as the Romanian Death Zone. 10 Powerful Hearts of Iron 4 Infantry Templates. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Notify me of followup comments via e-mail. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. Your email address will not be published. By the way, this was generally my first game for the Soviets. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. You must ensure that you have air superiority so that the Axis forces do not break through your front line. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference.
Hoi4 Soviet Union Guide 2020! - YouTube However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces.
Guide :: SOVIET ONION (TROTSKY GO BRRRRRRRRRRRR) - Steam Community Just do your normal technologies and focuses. So, what are you waiting for? However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Stacie Passon and Ryan McFaul also directed episodes.. Production, release. 120 divisions of 20 width infantry with artillery, AA and engineers. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. Thanks for the post. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. You have 280 factories in 1944 and are building nukes. 2017-12-20 17: . That way I can lend-lease their guns to Spain and later China to increase army XP. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Ah, the Soviet Onion. Cookie Notice
The-Greatest-British-Union-Of United-States-Under-The-Empire : r/hoi4 Hearts of Iron IV: France Guide - KeenGamer Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable.
Hearts of Iron IV Soviet Union Guide World Conquest R56 "Air Production" Focus is banned pretty much everywhere. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. I prefer using artillery, but rockets can be used. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. I heard it is more important this update. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. Reddit and its partners use cookies and similar technologies to provide you with a better experience.
No Step Back - How the hell do you ussr?! : r/hoi4 - reddit 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. How many Hoi players can say the same? Awesome post could use some similar guide for other nations! So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. Fix your eco, the rest will be much better. But, not the picture of course. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. It is only visible to you. For the Axis and anyone who will fight in Africa, reliability is useful. Start a game as the Soviet Union. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Finally, tanks. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. Comprehensive Spell guide to Magicka 2 AGAIN! Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks. Ive given you the order in which you should pick them for the first couple ones. WWII needs a rework and an expansion on historical. 3) the Union is probably the most fun country to play, sure. Tanks is 1 or 2 divisions with light tanks. Hm, that seems like a good idea. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Ok, lets look at the Focus Tree. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. However mechanized does have a lot of defense, which is useful if you really want these to hold. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Do I need to pump out 24 widths to win? Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Support engineer, signal, maintenance, recon. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Addressing Interwar Affairs3. It is rich in both natural and human resources and has decent technology. I see a lot of "how to win as the soviets" posts in here. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. National Anthem of USSRWatch this video on YouTube Max the infantucture in those zones or build civs in those zones. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket.
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OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP - YouTube Guns are handed it in order of tech level then in alphabetical order. I even racked up the army buffs, my supply is good, and Im using the big guns. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. Create an account to follow your favorite communities and start taking part in conversations. The Centre5. Specify when and how many. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. My main inf are 30 width pure inf with log, eng, and rec. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think.
Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Oh yes, how could I forget? Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. Hi you seem a pro in Soviet Union. Alongside artillery, this is where your air force is particularly important. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). The-Greatest-British-Union-Of United-States-Under-The-Empire. 556. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. But most of time they just seem to be losing manpower and equipment without really getting the xp. For a love of Blitzkrieg. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. In terms of the order you should do your national focus tree, here is what I have found works best for me. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. You can find part 1 here, part 2 here and part 3 here. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Additionally, you should never build level ten land forts, as the AI will not attack them. This item will only be visible in searches to you, your friends, and admins. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). gotta contest air, but admittedly soviets this time around is pretty miserable. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. All trademarks are property of their respective owners in the US and other countries. A Comprehensive Guide to Neuro Bass Great guide, I like it a lot. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Sorry for the necro. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. JetBooking for Elementor | Comprehensive Guide. I ended up putting my entire army on aggressive and sitting back to get some fresh air.